Art Projects
PBR Rendering
PBR (Physically Based Rendering) is a rendering method based on physical principles. It generates more realistic visual effects by simulating real-world lighting, reflection, and material properties (such as metalness and roughness). I have made some PBR renderings in Unity, and you can see that the results are quite realistic. The purpose of PBR rendering is to render as realistically as possible.
Use shader code in Unity to reproduce art effects
According to more than ten different themes, I used shader to reproduce several special art effects. I wrote a blog, and various art effects are displayed at the Display Blog.
House interior modeling using 3Dmax
In 3Dmax, I learned and used the modeling of furniture, lighting of the whole house, cameras, etc., and finally made a model of a living room and bedroom. The rendering results also look more realistic.