Art Projects

PBR Rendering

PBR (Physically Based Rendering) is a rendering method based on physical principles. It generates more realistic visual effects by simulating real-world lighting, reflection, and material properties (such as metalness and roughness). I have made some PBR renderings in Unity, and you can see that the results are quite realistic. The purpose of PBR rendering is to render as realistically as possible.

PBR Rendering

Use shader code in Unity to reproduce art effects

According to more than ten different themes, I used shader to reproduce several special art effects. I wrote a blog, and various art effects are displayed at the Display Blog.

Shader Art Effects

House interior modeling using 3Dmax

In 3Dmax, I learned and used the modeling of furniture, lighting of the whole house, cameras, etc., and finally made a model of a living room and bedroom. The rendering results also look more realistic.

3D Interior Design